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Technology

Technological Trends to Look Out for in 2017 Episode 1: USB Type C

February 2, 2017 by Geiger Team

The Running Man

According to the 1987 movie “The Running Man,” starring Arnold Schwarzenegger, 2017 is the year the world goes into economic collapse, even though things aren’t all rosy in the current climate worldwide, they definitely aren’t as bad as this movie predicted! One thing 2017 will definitely be exciting for is seeing what technological trends and consumer markets have to offer us this year! Over the next 5 Episodes I aim to show you what I think will be big this year not only in the world of technology but how this will translate to to the Promotional Product Industry.

Earlier last month, the world’s biggest Consumer electronics and technology exhibitions took place in Las Vegas Nevada, CES 2017. It was so exciting to see the plethora of new technologies hitting the market this year, some of them relevant and ready to hit the market, others wacky futuristic concepts, but all have one thing in common, they are all pushing the technological boundaries showing us what could be the world of tomorrow. And what does consumer electronics and technologies being introduced into society have to do with the promotional product industry? I almost guarantee you if there is a popular product finding its way into the consumer market, it will just as quickly become a popular item in the promotional merchandise market also, nine times out of ten you can see a straight correlation between popular new products to buy and popular new products to brand. Over the next 5 Episodes I aim to show you what I think will be big this year not only in the world of technology but how this will translate to to the Promotional Product Industry.

Type C Cable1)    USB Type C

I know what you’re thinking, not another type of connector, but bear with me for one moment as theoretically USB Type C has the ability to be THE One and only Connector you’ll need (One Connecter to rule them all!…for now anyway!) The transformed shape is actually not too dissimilar from current USB connectors; it is just slightly thicker and wider than the popular micro-usb. Great news is for those of you, like me, who plug your phone in to charge in the dark, you will be happy to know, like the Apple lightening connecter, Type C can be plugged in front to back or back to front! The unique quality USB type C has is that it supports all different types of connections, from

charging, to data transfer, audio and even visual! This means that the USB type C can replace not only all of your current USB charging and transfer cables, but it will also replace Aux, HDMI, VGA and DVI cables.

USB Type C Flash DriveUSB chargers can currently only handle 5 volts at 2 amps (generally) whereas to fully power a computer, the source would need to output at least 20 volts at 5 amps.. Coupled with USB 3.1 and type C connectors the power is now scalable up to 100 watts, providing enough power to charge computers, laptops, tablets, phones, cameras, home robots, spaceships ok maybe not a whole spaceship…. Possibly just the LED lighting… Although I joke about spaceships this integration process is not a distant future, flagship mobile devices have already started incorporating USB Type C ports and reaping the benefits of superfast data transfers and charging. Although USB type C and USB 3.1 are different things, you will generally see them combined to create this USB connected powerhouse, which will make smart devices smarter and your personal and portable computers more portable.

In the next episode we will see the new developments in virtual reality and what we think 360 video has to offer us this year.

Filed Under: Technology

BTC Group’s Introduction to Drones Blog Series: Episode Two – Follow the Drone Code

November 7, 2016 by Geiger Team

Before we enter the exciting world of drone use for commercial or leisure, it is very important to know and understand the safety and legal matters surrounding remotely piloted aircraft systems.

Once purchasing a drone, you are legally responsible each time your drone takes flight, it is very important to follow the rules and regulations. It is very tempting to want to fly your drone as soon as you get it out of the box, but not knowing the law surrounding them can get you in deep trouble even ending in criminal prosecution!

The first thing you must do before every flight is check your drone for any signs of damage, and that everything is functioning properly, before you start flying it. If your drone malfunctions mid-flight, you are still responsible for its actions. Whilst flying, never fly higher than 400 feet and make sure it is always in eyesight for obvious reasons, not being able to see your drone, is not a good enough reason for breaking rules and regulations.

I would strongly suggest flying your drone in an open field or park and under no circumstances should you fly your drone near an airport or within close proximity to aircraft. It is illegal to interfere and endanger the safety of an aircraft whilst it is in flight. As the person controlling the quadcopter, you are responsible for making sure collisions with other people or objects is completely avoided. It is in fact illegal to fly drones in a congested area; your drone should be at least 50 metres away from buildings and other people. If flying a drone with a camera, please remember that the data protection act applies in these cases, if you collect imagery of identifiable individuals, you will need to read and understand the rules on the utilisation of these images.

If you’re looking to fly a drone for commercial purposes, you will need to get permission from the CAA, as there are further rigorous implications regarding minimum distance from people and buildings etc. Flying drones is fantastic fun, and with practice can become a great past time, it is just important to always apply common sense when flying, generally all the rules and regulations are in place to make sure yourself and nobody else is upset or injured.

Filed Under: Technology

BTC Group’s Introduction to Drones Blog Series: Episode One – It’s All Just a Game of Drones

October 18, 2016 by Geiger Team

Up until relatively recently, the term drone never really bothered us; it was a word that was seldom heard of, and when it was mentioned, was used in a military context

Now if you thought the widespread characteristic of the word ‘drone’ was extensive, categorising what can be considered as an Unmanned Aerial Vehicle (UAV) is somewhat equally ambiguous. Without going through the ins and outs of UAV’s from this point forth whenever I talk about drones, just imagine the flying robot kind, generally also called quadcopters.with several other complex military terms. Over the last few years these technological wonders have become a rather hot topic, not only in the world of military, but in the consumer environment also. The term drone is incredibly broad, initially conceived in the English language as a male honeybee, eventually transforming into a regular phrase for an Unmanned Aerial Vehicle.

How do they Work?

Now the reason that they have only become popular in recent years is all down to the sheer complications involved when trying to accurately command each propeller not only to spin, but to spin in correlation with each other, keeping the quadcopter stable at all times. For the quadcopter to work correctly it needs to achieve ‘hover equilibrium’, a concept that is influenced by three variables, torque, thrust and drag.So what has made these flying robots so popular in the past few years? One of the main reasons hobbyists and remote control enthusiasts are a fan of these quadrocopters is all down to just how simple the mechanics are. In terms of moving parts, there are 4 spinning motor shafts, connected to four rotating propellers and that is virtually it, simply add the frame, electronic speed control, receiver, controller, Li-Po flight batteries, the electronic stabilisation kit and voila you have a ready to go quadcopter.

Resolving these manually would be nigh on impossible, but with the intervention of computing and micro processing it is achievable. Modern technology was needed for these because there are absolute thousands, if not millions, of calculations that need to be executed on a small scale, hence why the first quadcopters introduced the market were much larger and had very simple controls, anything more adventurous just wouldn’t have been possible.

As episode one I hope this blog provides you with a slight insight into how drones work and why they have become and are becoming increasingly popular not only in the consumer world, but in the commercial world also. In episode two I aim to provide further insight into the uses of drones, and episode three will show drones and promotional application.

Filed Under: Technology

BTC Group’s VR Blog Series: Episode Three – Promotional Branding Opportunity

March 4, 2016 by Geiger Team

The unique quality that the Google Cardboard headsets have is the vast branding area the product pertains. Due to the nature of the product and the material, every inch of the outer surface can be branded, which is an absolute bonus in the promotional branded products industry.

Virtual Reality Car GogglesBut what use can these products have promotionally? The question has already been answered by several large companies that are already using Google Cardboard like products in several different ways. Last month on our website I posted a blog detailing what I thought would be the top three trends in promotional merchandise this year, in this I mentioned the concept of VR headsets being used alongside experiential marketing.

I used the example that if an estate agent gave out the cardboard headset to prospective buyers, they could send the buyers ‘virtual tours’ of properties on sale, and if the buyer then needs to contact the estate agent, their contact details are right there printed on the headset. Another idea derives from a practice that already happens in the automotive sales industry, where a

Virtual Reality Car Goggles inside

salesman would video a tour of the inside and out of a vehicle, outlining the unique selling points, as they are videoing them, even showing some of the functions  in use. Now if you translate this to virtual reality, an automotive sales company can do a 360 degree video of every vehicle that comes in, inside and out, outlining the functions etc. and when someone shows interest send them a fully branded VR cardboard headset, with access to the videos of the vehicles they have interest in. Almost all experiential services could benefit from ‘taster virtual reality tours’ tourist excursions could be revolutionised with these first person experiences, I can literally think of hundreds of ways this technology can be used to benefit companies in several different sectors.

New York Times Google CardboardAs I mentioned before large companies have already started using these products promotionally in their own unique ways, a very current fantastic example is the New York Times, whose campaign created a milestone in VR history. Early last November The New York Times launched their VR mobile app, and on the following weekend sent out Google Cardboard headsets to every home subscriber, this means they sent out over a million VR headsets across the USA. This is an incredible step forward in the world of virtual reality, the NYT VR app’s first 360 degree video will show the struggle of three refugee children; this video was produced in partnership with VRSE.

It is important to remember that we are still in the very early stages of mass consumer adoption with this technology, and several of the world’s largest organisations are already using this technology for promotional uses, companies like Coca Cola, Volvo and Disney etc. In the promotional product industry companies are always looking for something different, something new, something that provides their customers, or potential customers, with a brand experience that stays in their mind, and this is exactly what Google Cardboard does. Promotional Virtual Reality has only just begun and who knows where we will be in 20 years from now, we could have food companies emailing taste tests of their food, we could have perfume companies sending you glimpses of their latest scent, we could even run the worldwide marathons, from the comfort of our living room, the opportunities are virtually endless.

Filed Under: Technology

BTC Group’s VR Blog Series: Episode Two – The Future of Virtual Reality

March 3, 2016 by Geiger Team

Five Senses

This blog is a continuation of Episode one’s explanation of what VR is and how it works, here I hope to show you the future of VR, stepping back from just VR headsets and entering a world where full immersion of the 5 senses can make its way into virtual reality

In 1965 Computer Scientist and all round new age pioneer Ian Sutherland was quoted describing his concept of the ‘Ultimate Display.’ He said

“The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal.”

Up until this point I have only talked about one of the five senses, companies all over the world are hoping to correlate this virtual reality technology with the other four senses. Spatial audio is something that isn’t a new concept at all, with surround sound systems we have been experiencing spatial audio for a while now. Last year Google bought out Dublin based company Thrive Audio, a company specialising in ultra-realistic spatial audio for virtual reality. On the basis of this I really don’t think it will be too long before Google start integrating ultra-realistic directional sound into the Google Cardboard application, allowing the user to hear sounds from varied distances all around.

Haptic TechnologyThe word haptic derives from the Greek word “haptikos” which translates to pertaining to the sense of touch. From a programming point of view touch is more than likely the most difficult to recreate in a virtual world, visual and audio are definitely less problematic to recreate hence the technological advancements in those areas. That’s not to say they haven’t tried, the research that has gone into tactile feedback technology is extremely vast, and we are finally reaching the point where we’re finally in touching distance (no pun intended.) Saying all this haptic technology isn’t actually a new concept, we have been using it in gaming and mobile devices for a while now, every time your phone vibrates or games controller rumbles we are receiving tactile feedback through haptic technology. To give you a glimpse into what the future holds for haptic technology we have to go back to 2009 where researchers from the University of Tokyo developed 3D holograms that can be touched with your bare hands. This was achieved through acoustic radiation pressure which recreates the sensation of pressure against skin. This is bringing us back to Ian Sutherland’s concept of really being able to feel virtual items and sit on virtual chairs, which is definitely the end goal when it comes to this technology.

Taste BudsIt’s not just touch that is being researched; companies are also exploring the possibilities of taste and smell in virtual reality. In 2013 new scientist published an article describing how a team from the National University of Singapore have developed an electrode synthesiser that can simulate 4 different tastes (salty, sweet, bitter and sour) by attaching these electrodes to your tongue. They hope this could lead to creating tasting experiences through virtual reality, where people will be able to taste virtual items as well as see and feel them. To get the full experience of tasting, smell will have to come into the equation also; this is where companies like FEELREAL enter into the fold. They have already conceptualised and developed a product that aims to revolutionise the virtual reality experience. The FEELREAL VR mask is an add-on accessory to a VR headset, that not only simulates smells, but also the effects of wind, heat and water mist. The current limitation with the technology is that the user has to buy and insert relevant cartridges to the experience, so for example if it’s a racing experience the user enters the burnt rubber cartridge.

Now can you imagine a world where people can send and recieve virtual promotional products, this would be fantastic in the world of sampling, at the moment virtual samples are an photograph/illustration of the branded product or a sometimes you’ll recieve a 3d rendering, with haptic technology, you could hold the product in your hand, feel the texture of the material and really know the product inside out before it’s even materialised. The next and final installment is all about using current Virtual Reality technology from a promotional product standpoint, I hope you enjoy it!

Filed Under: Technology

BTC Group’s VR Blog Series: Episode One – Virtual Reality Explained

March 1, 2016 by Geiger Team

Over the next couple of weeks I will be posting a three part series about this year’s biggest technological trend, Virtual Reality, The first episode you will find below is an introduction and explanation to the basic concept of virtual reality, the second epsiode will be a look into the future of virtual reality, and the final episode will be taking the concepts from the first two articles and showing how to use them in a promotional context

Knightmare TV Show

So what is Virtual Reality?

From a personal point of view, I have been craving for Virtual Reality to become an actual reality for probably around 20 years. My childhood growing up amazed by the wonders of the TV Show Knightmare is definitively heavily to blame for this. I was always envisioning that one day I could encounter a real world experience of the TV show, where I could simply put on a headset and be completely immersed into a virtual world. This was the dream and with 2016 being pipped as the year VR goes from virtual to reality, finally this dream seems to be coming true.

Omnidirectional TreadmilThe Oxford Dictionary describes virtual reality as:

“The computer-generated simulation of a three-dimensional image or environment that can be viewed and interacted with in a seemingly real or physical way by a person using special electronic equipment.” 
This ‘special equipment’ can be a selection of several different devices, from VR Headsets to sensory gloves and even an omnidirectional treadmill which allows you to walk jump and sit whilst immersed in a virtual environment. An absolute fortune has been spent on developing virtual reality in recent years, companies such as Oculus, Sony and HTC are all investing heavily to reach the ultimate goal of complete immersion.

Cardboard…. Seriously?

Google Cardboard

In 2014 Google pretty much changed the game in their unique way, other VR devices available on the market were set at price tags that seemed out of reach to the mass public, and then at the Google I/O conference in 2014, Google Cardboard was released. Google essentially stripped back everything and developed a simple headset made predominantly from a cardboard template with a few other simple easy to source components. Rather than having an official manufacturer of Google Cardboard headsets Google made the Cardboard template, list of components and instructions freely available on their website. They also provided extra recommendations for large scale manufacturing with many companies taking these designs and applying their personal touch variations such as head straps and foam cushions for extra comfort.

But…. How?

VR Apps with the cardboard function work by using your smartphone screen as the viewing platform. The cardboard headset holds your phone at an optimal distance away from your eyes, then a combination of the software programming output from the smart phone and the 40mm focal lenses recreate a point of view stereoscopic outlook. The headset aims to give you the same field of view as natural vision, therefore tricking your brain into thinking that you are actually there. Many apps also align this with the smartphone’s gyroscopic sensor, which allows the user not only to look outwards into virtual reality, but to also look up, down and around, creating a fully immersed experience.

Virtual reality applications are generally divided into two types:

360 Camera Rig– The first type is simulation of real environments this can either be interactive, a real world environment that you can navigate around, used generally use for building and outdoor tours or training activities.  Alternatively there are 360 degree videos, using a special set up which is generally a 360 degree video rig, as shown in the picture, people can film blogs, events or pretty much anything with their 360 video rig, capturing every angle whilst recording.  With advancements in technology tech companies are now producing 360 degree cameras, which can perform the same 360 degree capturing from a single device.

Virtual World– The second type is simulation through 3d computer rendering in this instance everything you see around you is computer generated, working in the same way as a first person video game would work. This style of virtual reality has been around for a while, and the technology to recreate such first person views has been around even longer, programmers would just have to adjust the viewing to left and right eye outputs, thus creating a user immersed computer environment.

As you can see with the whole of the cardboard headset being printable this creates the perfect branding area, making it a fantastic promotional product, which we will talk about further in the third installment of the promotional blog, next episode will be all about the future of Virtual Reality so hope you look forward to it!

Filed Under: Technology

Three Promotional Merchandise Trends to Look Out for in 2016

January 18, 2016 by Geiger Team

First Blog of the year and first of many on our new website so hope to kick this one off with an interesting personal insight, my thoughts on what trends I think could flourish in 2016 from my personal experience in the promotional merchandise industry and general interest in consumer trends and technology.

Healthy Promo

A new year means a new start, and for a lot of people that means it’s time to get fit and healthy, and as you will already know, there are plenty of consumer gadgets out there that assist in doing this. Generally speaking if something is up and coming and popular in the consumer world, more often than not, it becomes popular in the promotional product industry too. In fact, there are already a few health and well-being promotional products out there, such as branded pedometers, activity trackers etc. But with new and improved tech entering the consumer market, we will soon be seeing these in the promotional world too. Products such as Bluetooth coasters which tell you to drink more water, water bottles which can tell you what temperature you’re water is, heart rate monitors that connect to your phone, alarm clocks to wake you up gently to keep you feeling refreshed in the morning, all these products, if not already, could find their way into the promotional market. Now imagine all these products synchronised together, creating a selection of promotional gifts that all talk to each other not only assisting in helping you get healthy, but also adjusting your whole lifestyle for the better.

Experiential Promo

Samsung StudiosExperiential marketing is a type of promotion that is aimed to directly engage with the consumer, a strategy that invites the user to interact with the brand first hand, rather than passively receive their marketing messages. Now when I say Experiential Promo in this sense, I don’t mean that promotional merchandise could singlehandedly replace this type of marketing, what I mean is, there is definitely room to increase the usage of promotional merchandise during the use of experiential marketing. Now, this isn’t exactly a new concept, a great example of this previously in action was during the 2012 London Olympics. Throughout the summer of 2012 Samsung set up a brand experience in several locations around London where they allowed the general public to see and use the new Samsung devices at the time. They even had a Samsung Olympic app that the public could play! Visitors could also have their photos taken with the latest Samsung products; these pictures would then be printed on site and given to the visitors as a personalised badge. Now by giving the user this badge, they were not only giving them a reminder of the day and brand experience, but the actual badge shows the photo quality of the Samsung item, therefore subconsciously creating a reminder of the brand alongside one of the features and benefits of the product. I personally think more and more companies will be looking to increase their brand experiences, not only do they evidently work, but they also create a PR buzz that just isn’t possible to recreate through regular marketing channels. My final trend should hopefully shed some light on how brands can do this a little more in 2016.

VR Promo

When I first started writing this blog, this was originally going to be a part of the experiential promo section, but after getting the feedback of how popular this concept was at recent promotional trade shows, I thought it deserved it’s very own dedicated shout-out on just how popular it will be this year. The reason I was going to put it in the previous section was it is a great concept to use this specific type of promotional product if a company was to create a brand experience around a virtual reality campaign. We have seen great examples of promotional products being used alongside virtual reality in recent years with the use of apps like Blippar in the marketing world, companies would have the ‘Blip’ printed on a product like a stress ball or T-shirt, which can be brought to life when focusing the smart phone camera on the ‘Blip’ through the Blippar app. Now there is an emerging trend in the world of technology that is quite literally taking things to a new dimension with 360° virtual experiences. Companies like Oculus Rift, Microsoft, Sony and HTC are all looking to develop this technology further. Virtual Reality headsets are devices that you wear over your eyes like a pair of goggles, they generally block out all external light and replace it with an immersed digital visual in first person view. The BBC’s technology correspondent described 2016 as the year VR goes from virtual to reality, and I agree with the author that Google’s introduction of Google cardboard VR headsets have made virtual reality available to the masses. The concept of creating practically the same 360° VR experience with using very basic components and your smart phone is a genius idea. Also the fact that the majority of the product is made out of cardboard not only keeps costs down but provides a fantastically spacious branding area. A great example would be if a real estate agency decided to have their own branded version of cardboard VR headset, they could give it to potential customers, fully branded with the company’s details, and send them 360 views of potential properties, thus providing the wow factor and a reminder of the real estate’s information.

In my opinion, I think all three of these trends are incredibly exciting prospects to look out for, and I can’t wait to see how they all shape and transform the market in 2016. The VR Promo trend in particular is one that I will be keeping an eye on, and expect to have more to say about it later on in the year, so expect updates in my blogs to come!

Filed Under: Technology

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